In the past 5 years it has become known that nanoplastics, small plastic particles smaller than 100 nm, are present in the world's oceans. Thus, it has become of significant interest to understand the biological impact of nanoplastics. Recent fluorescence experiments from our collaborators at the University of Maryland Baltimore County found a concentration-dependent blue shift of the Laurdan fluorescence, which would typically be interpreted as a fluid to gel phase transition. The present investigation uses a multi-scale simulation approach to better understand the molecular origin of this blue-shift. Coarse-grained molecular dynamics simulations of nanoplastics interacting with lipid vesicles demonstrate that polystyrene penetrates and dissolves into the hydrophobic membrane interior. Quantum-mechanical molecular mechanics calculations demonstrate that the Laurdan excited state is red-shifted by hydrogen-bonding solvents, which is the origin for the traditional interpretation of Laurdan fluorescence being related to a fluid to gel phase transition: gel phase membranes are more compact and thus have less water within them to stabilize the Laurdan excited state, leading to a blue-shift. Since such a transition is not observed in the coarse-grained simulations, a new hypothesis for the effect of PS on membranes has been developed: that polystyrene dissolved into the membrane hydrophobic region destabilizes water within the membrane, making it unable to stabilize the Laurdan excited state, leading to a blue shift in the fluorescence. Next, we demonstrate using all-atom molecular dynamics simulations that polystyrene leads to membrane dehydration and shifts water populations around laurdan away from its oxygen hydrogen bond acceptor, which is consistent with the fluorescent blue shift. Thus, this study highlights the need to revisit how traditional analytical techniques are interpretted for nanoplastic-membrane interactions.
This work uses high-performance computing in a number of ways. Each of the simulation techniques involves the simulation of thousands, to hundreds of thousands of atoms and their interactions. For molecular dynamics simulations, the highly parallelized (MPI + OPENMP/CUDA) LAMMPS and GROMACS molecular dynamics engines were used. For the QM/MM calculations, the CHARMM-GAUSSIAN interface was used, and was likewise parallelized. In addition to the actual simulations, analysis of simulations requires parallel programming as the output of molecular simulations is typically a time-dependent trajectory of the coordinates of each atom in the system. Thus, calculations of observables like the water hydration around specific components of the membrane requires efficient calculation of pariwise distances. Right now, I have acheived this through a combination of Fortran and OpenMP programming; however, it is my longterm goal to shift to a GPU-based approach for these type of analyses.